{Traveling to space is about to get a great deal more easy

SPACEVR RAISES $1.25 MILLION

San Francisco-based SpaceVR is set to become the world’s first platform for creating , cinematic, virtual space tourism that was live using mini satellites equipped with innovative VR cameras. The company has just declared that they've raised a respectable sum of seed financing led by a $1 million investment from Shanda Group along with another $250,000 from Skywood Capital. The investments will be used to accelerate the ongoing development and launching of SpaceVR’s Overview 1, what they're saying will be the world’s really first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite business. The startup is looking to make the most of the latest in miniaturized satellite technology to generate breathtaking and immersive space travel encounters that can be seen on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
At the origin of every major problem – climate change, bad education systems, war, poverty – there's an error in view that these matters do ’t influence us, that these matters are not joint. We assembled Overview 1 to alter this. Opening up space tourism for everyone will supply a new viewpoint in how we process information and how we see our world. Astronauts that have had the chance to to encounter Earth and outer space beyond its borders share this view and it's inspired a means that is better to be championed by them. We consider that this really is the highest priority for humanity right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites will offer you users the planet Earth that has only been available to your handful of fortunate astronauts, and an unprecedented view of space. Now the plan is to launch a fleet of Earth bound Overview 1 satellites, though send their cameras through the entire solar system and the firm hopes to expand far beyond our planet.
After this first round of investments and today the successful funding of their Kickstarter effort, SpaceVR is on track to have their first demonstration Overview 1 satellite working as soon as early 2017 and launched. The company may also be focusing on content delivery and distribution channels for their 3D orbital encounters, while the satellite and the necessary earth communication systems continue to be developed. Although I ca’t picture the company could have much trouble finding interest, locating the ideal outlet is a step that is vital.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions changed and determined to develop their small sovereign satellites. By having satellites that they command, SpaceVR wo’t be influenced by the astronauts, who have limited time available, on the ISS for capturing footage that is new, but instead they are able to just do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that focuses on helping new companies develop and establish space technology capable of being deployed in the ISS. You can learn more about SpaceVR, and register to pre order a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR forum over at 3DPB.com.

If you want to go to space, you either need a Donald Trump-sized fortune or the type of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and you will merely want a VR headset and $10 to http://thevexit.com orbit the Earth if it is successful.

The company launched a Kickstarter to make this occur. The strategy would be to send a miniature 12-camera rig that shoots at three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it's like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

(In the space business, airplanes which make parabolic flights are lovingly known as "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that type encounter with the occasionally dizzying side effects of VR sounded tenuous, he joked, "you'll only need to throw up before you go.")



You can get a yearlong subscription to SpaceVR front up by contributing $250, which also grants you early access to the content. Other contribution rewards include matters like files and 3D models a Google Cardboard headset, of the camera, and there are even amounts where you are able to sponsor whole school's worth of access or a classroom to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record as much as two hours of footage at a time. Once SpaceVR gets a few recording sessions out of the way, they will have the camera moves to different areas around the ISS.

Eventually the aim will be to dwell stream the virtual reality experience, but the issue right now is bandwidth — specifically, the link to the Earth of the ISS. The space station can send data at 300 megabits per second to Earth, but businesses with gear on board just have entry to half of that. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza envision numerous other possibilities due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that will have to wait until the first footage has been sent back and everything seems acceptable. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at after," Holmes says.

I have heard enough about the powerful beauty of rocket launches to know there's no replacement for being there. But virtual reality was definitely the next best thing.

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